As a delver crew grows, their wagon’s interior does, too.
Not all delvers make their living in the Dungeon. Cities and curiosities were left discarded and abandoned with the sudden disappearance of the Broken World’s human denizens. As its physical laws unravel to make it more dangerous, adventurers see opportunity in its infinite detritus.
A valuable export of Broken World scavengers is its physical space. With clever containment magic, a scavenger can carve out a cube of Broken World there-ness, drop it in a wooden crate, and carry it back to the Beast World. These scavengers then sell the box of space to those looking for extra (and efficient) living space.
An unused extraspatial cube is a wooden crate, which is nailed shut and stamped with the symbol of an impossible cube. After speaking the command word, the crate can be pried open to expand a closed volume. Placement of the extra space must be designated when the crate is opened, and the extra space remains the same shape within its new home: a cube exactly 5 feet on a side (“designer cubes” in unusual shapes can be commissioned, but their bespoke nature triples the cost).
The magic of the cube stretches the container of the expanded volume, but only on the inside. Therefore, a cube emptied into a wagon’s new crawl space also warps the timber of its walls. The wizards who solved the magic of extraspatial cubes named this phenomenon “Making it Make Sense.”
Extraspatial cubes are such a commercial hit because of how safe and stable they are. As long as a user follows some basic rules, a cube makes an effort to remain inside its new volume.
The cost to add an extraspatial cube depends on how many are already inside. Every crate has a number on it, signifying how many can already exist in the volume it is added to. The current market prices are as follows; budget accordingly.