Casting Time: 1 hour
Range: Touch
Components: V, S, M (a potion of healing and 1,000 gp worth of jade dust)
Duration: Instantaneous
Classes: Cleric, Druid, Warlock, Wizard
You can graft the limb of one creature to the stump of another. The limb can’t be from a creature more than one size category larger or smaller than you. It must also be the same sort of limb—you can’t graft a leg to the stump of an arm. Regardless of the Strength score of the original creature, you use your own Strength with the arm.
The appendage retains its original AC and keeps any physical attacks it originally had (such as claws). It doesn’t retain any of the original creature’s magical abilities, magic resistance, or any other supernatural abilities native to that creature.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can graft a different aspect or part of a creature such as those from External, Head, or Internal parts.
When you cast this spell using a spell slot of 8th level or higher, the appendage retains any of the original creature's magical abilities, magic resistance, or any other abilities native to that creature's body part.
Through the graft spell, beasts and brethren have changed, literally. Adopting the fearsome claws of a monstrosity or the scorching breath of a dragon is an unusual but surefire way to gain an advantage over one’s foes. However, many find the practice of Graftworking—which involves surgically attaching monstrous parts onto a humanoid body—distasteful, if not outright revolting. This fringe science, obsessed with the appendages and organs of monsters, can replace the limbs of amputees, grant delvers the uncanny ability to see in the dark, and empower them with unconventional weapons and senses.
Harvesting a Graft. Grafts are harvested from the fresh corpses of monsters, slain within the last 48 hours or preserved by gentle repose or a similar spell. Harvesting a graft from a corpse takes 10 minutes. Only one graft can be harvested from each corpse. If the graft is too large or too small for the target creature, it is alchemically enlarged or reduced to fit. You can’t harvest grafts from Tiny creatures or from Gargantuan creatures.
Different types of monstrous grafts can only be harvested from monsters with specific properties, as specified in the graft’s Donor section.
Attaching a Graft. Attaching a graft for the first time is a laborious surgical procedure, normally removing an original body part. This procedure takes one hour and requires a healer’s kit, alchemist’s supplies, and a knife (or a facility with access to such tools), as well as someone with proficiencies in these tools or with the Medicine skill to perform the operation, and lastly, access to the graft spell. A monstrous graft is permanent until replaced with another graft.
This surgery is intensive and necessitates recovery time. When you finish installing a monstrous graft into your body, you lose half your current hit points and all of your Hit Dice. For 24 hours after installation, you can’t use the graft’s abilities, as you adjust to its presence. Replacing a graft or adding a new graft in its body slot takes only 30 minutes. You still lose half your hit points when replacing a graft, but you don’t lose Hit Dice.
Body Slots. Each graft takes up one of the following slots: Arms, External, Head, Internal, or Legs. You can’t have more than one graft in the same slot. For instance, if you already have an arm graft, you must remove it before you can attach a different arm graft.
Cost. Not all grafts can be easily obtained, but when grafts can be purchased, the regulated prices are shown on the Graft Cost table below. Most of these can be acquired at even cheaper rates if one is willing to track down a disreputable establishment specializing in dealing grafts and accept the risks inherent to an unsanitary operation.
Graft Cost
Amphibious Adaption 400 gp
Arcane Synapses 1,000 gp
Beast’s Hide 250 gp
Bestial Weapons 200 gp
Charging Hooves 350 gp
Climbing Apparatus 1,250 gp
Darkvision 300 gp
Doppel-Blooded 1,000 gp
Draconis Fundamentum 1,000 gp
Dragon’s Hide 2,250 gp
Energetic Suture 500 gp
Fiend’s Hide 1,500 gp
Heart of Steel 2,250 gp
Horns 350 gp
Indiscernible Anatomy 1,250 gp
Leaping Legs 400 gp
Olfactory Implants 200 gp
Oversized Arms 1,500 gp
Prehensile Tail 350 gp
Regenerating Marrow 500 gp
Replacement 400 gp
Stench 400 gp
Tentacles 500 gp
Venom Sac 350 gp
Voice Box 150 gp
Webspinner Apparatus 500 gp