How to Become a Paladin of the Moon Wolf
Being a paladin requires loyalty to the faith of the Moon Wolf, and most orders have their own temples dedicated to the goddess and their order. It is thus not surprising that many paladins work for their order's temple. However, a paladin with no order is not unheard of.
Paladins are above the temple hierarchy since one of their most important duties is to uncover the potential threats within. They only answer to the Moon Wolf, but they also respect the order's hierarchy. Depending on the order, a temple may or may not have an inquisitorial order. However, this does not prevent the followers of the Moon Wolf from becoming a paladin; they are either called upon by Dramphine herself, or they resolve to be one all by themselves.
Most paladins train for many years to prepare for the challenges that await.
When you become a Dramphinian paladin, you gain the following feat.
You are a Dramphinian Paladin. You are a tool of the Moon Wolf and its hand among mortals. You are the judge, the jury, and the executioner all rolled into one. None can question your decisions. Your duty is to hunt what is necessary; be-it answers, items, people, or the forces of Unnature. You have acquired the title of Dramphinian Paladin. Others of your religion respect you, and more importantly, fear you. Fellow paladins respect you and you respect them, for you know that getting this title is no easy task. When you become a paladin, you gain one Dramphinian Power of your choice, of which you meet the prerequisites. Life as a Dramphinian Paladin
Paladins travel a lot in search of enemies and new threats. Since they are respected within their order, they are generally provided with food and a place to stay when need be. Although most paladins walk a holy path, sometimes, some of them realize that their consecrated methods are not enough, and start experimenting with more tricky methods such as lying and using guile. Being an paladin is not easy, and the line between the holy path and the path of the fallen is practically non-existent. Paladins who have failed to tread this line have been known to stray from the path and to start hunting other inquisitors.