Resurrection and Reunion Lilies
Spellcasting Changes
In Beast World, the following rules changes are in place.
The following 5e spells are not in Beast World.
(Or as above, they can be available to subclasses that have them as a core feature of that subclass. Consult with your DM.)((Or maybe these spells are incredibly rare in the world.))
awaken
raise dead
reincarnate
teleportation circle
resurrection
true resurrection
With this information, the spells, raise dead, reincarnate, ressurection, and true ressurection may be present in Beast World but as below, a flower is needed still to cast the spell.
The Reunion Lily
Description:
The reunion lily, also known as mourn-me-not, death's ransom, soul star, phoenix lily, and several other names, is a rare flower with a white, star-like appearance. Its petals have golden tips, a brilliant white body, and one or more purple-black rays at the base. Its coloration and unique seven-point star shape are quite distinct, making it easily recognizable. Healthy reunion lilies have been known to sustain up to four or five flowers at a time, each blooming two to four years apart. However, if the lily loses all of its flowers, it will grow a new one the following year.
The reunion lily has no known uses beyond serving as a resurrection spell component, and only the flower itself can serve this purpose; no other part of the plant is consumed when used in this way. Not just any flower can be used, however, as the blooms' potency comes with time. Even revivify, the most basic of resurrection magics, requires a flower no younger than two years old. More powerful spells will require increasingly older flowers, making them exponentially harder to find, grow, or acquire.
The reunion lily is notorious for being extremely difficult to cultivate. Those rare few who do manage to breed it in captivity often find their flowers do not survive long enough to be useful. Growing flowers that last for even two or three years is the sign of a true master gardener. However, rumor has it that undiscovered powers grow entire gardens of thriving Reunion Lilies in the deepest reaches of the wilds.
Unlike many flowers, the blooms do not wilt and regrow each season, but remain open year-round. As a bloom ages, it gradually replaces petals and lengthens its stem, leaving a tight spiral striation on its stalk just below its base. One can then easily determine the age of a flower simply by counting the number of ridges in the spiral. So long as the flower remains intact, it can be used as a spell component either fresh or dried. They are therefore occasionally preserved for later use.
Component Requirements:
The flower of a reunion lily replaces the diamond components of resurrection spells as follows. Other material components, if any, must still be accounted for as normal. The gold cost of a reunion lily of the appropriate age remains the same as the cost of the diamond component it replaced for that spell. A flower must have lived to the age specified before being preserved in order to qualify.
Revivify. A two-year flower.
Raise Dead. A four-year flower.
Renicarnate A four-year flower.
Resurrection. An eight-year flower.
True Resurrection. A sixteen-year flower.
The Truths of the Reunion Lily
It cannot be magically grown or cultivated. Many world-leading botanists have tried to but so far, all have failed. It seems that the only way to grow the extraordinary plant is by normal, natural means. So, experts in every country have made this a noble profession and in some empires, a way of life akin to a religious order. Only a handful of even the best of the best get to grow Reunion Lilies and although they can be sold at the same price as diamonds, the rarity of a full-bloomed flower is apparent. Many of the empires have imposed laws and protection for the lilies and every empire has an idea of what the lily is. Some empires view it as holy, some as an error in the natural course of the world and mortals, and some think it is currency.
Death is Forever
Revive save rolls will be done. Starts at DC 10. For every time you die and be revived, the DC goes up by 1. DM will roll if you get revived or not. Success = revived. Fail = permanent death (cannot be revived ever) and the soul goes to the afterlife. This is to solidify that death is inevitable and revives (even though you have plenty of resources) can fail so there is always a risk that dying may mean permanent death.